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Recipes

What are recipes?

As you may already know, with Chameleon’s powerful architecture you can combine multiple effects by using a single Chameleon actor. Thanks to the Unreal Engine’s child blueprint support, you can also save your blueprint modifications as reusable assets. This is what recipes basically are. So in brief, recipes are premade effect stacks for Chameleon.

How to use a recipe?

There’s nothing special here. Just like the Chameleon, you’ll need to drag the recipe and drop on your map to instantly change the look of it.

Recipes are modified instances of the base Chameleon class, so you don’t need to place another Chameleon on your map. Still, you can though.
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