Multi-channel Signed Distance Field font generator for Unreal Engine 4
You can use this form to create msdf texture and data files for your font to use it with the SharpText for Unreal Engine 4.
Select your font file for uploading.
* TTF files allowed
Set your options
* Currently, 1 texture page supported
Click to generate button below and wait for operation to complete
Don’t forget to change the imported texture’s “Texture Group” setting to “ColorLookupTable“.
This tool converts a “.ttf” font file into multi-channel signed distance fields, then outputs packed spritesheet and a modified csv representation of an AngelCode BMfont to use with SharpText for Unreal Engine 4 and possibly other applications.
Signed distance fields are a method of reproducing vector shapes from a texture representation, popularized in this paper by Valve. This tool uses Chlumsky/msdfgen with the help of Jam3/msdf-bmfont to generate multichannel signed distance fields to preserve corners.