Multi-channel Signed Distance Field font generator for Unreal Engine 4

You can use this form to create msdf texture and data files for your font to use it with the SharpText for Unreal Engine 4.
1 - Select your font file for uploading.
* TTF files allowed

2 - Set your options
* Currently, 1 texture page supported only

3 - Click to generate button below and wait for render to complete

Waiting for submit.


Don't forget to change the imported font texture's "Texture Group" setting to "ColorLookupTable"!

This tool converts a ".ttf" font file into multi-channel signed distance fields, then outputs packed spritesheet and a modified csv representation of an AngelCode BMfont to use with SharpText for Unreal Engine 4 and possibly other applications. Signed distance fields are a method of reproducing vector shapes from a texture representation, popularized in this paper by Valve. This tool uses Chlumsky/msdfgen with the help of Jam3/msdf-bmfont to generate multichannel signed distance fields to preserve corners.