SumFX Menu
  • Home
  • Projects
      • Products
        • ThumbnailChameleon Post Process
        • SharpTextIconSharpText
        • Logo_HitPointCursorWaypointGeneratorHitPoint – Cursor & Waypoint Generator
        • MinimalistLowerThirdsMarketplaceThumbnailMinimalist Lower Thirds
        • Logo_LOOKColorGradingPackLOOK! – Color Grading Pack
        • ScifiUIThumbnailSciFi UI Sounds
      • Open Source
        • Censored_ThumbCensored
        • animatedcrosshairs_1Animated Crosshairs
  • News
  • Videos
  • Documentation (Beta)
  • MSDF Font Generator
  • Contact
Chameleon Post Process Blueprint Interaction

Chameleon Post Process

  • Getting Started
  • Effects
    • 2D Transform
    • Bleach Bypass
    • Sketch
    • Alarm
    • Alcohol
    • Anamorphic Lens Flares
    • ASCII
    • Blur
    • Channel Clamper
    • Channel Swapper
    • Circles
    • Colorize
    • Comic
    • Custom Depth Highlighter
    • Custom Depth Highlighter (Clip)
    • Digitize
    • Distance Distortion
    • Distance Fog
    • Drawing
    • Drug
    • Edge Detect
    • Emboss
    • Frost
    • Glitch
    • Hard Emboss
    • Hue Panner
    • Invert
    • Iridescent
    • Kalesidescope
    • Kuwahara
    • Letterboxing
    • LOOK! Color Grading
    • Magic Transititons
    • Monitor Effects
    • Monochrome
    • Mosaic
    • Neon
    • Pixel Dissolve
    • Pulse
    • Radial Blur
    • Scratches
    • Screen Damage
    • Screen Decals
    • Screen Drops
    • Screen Waves
    • Sharpen
    • Snow
    • Sonar
    • Squares
    • Tiles
    • Toon Shading
    • TV Noise
    • World Glitch
    • World Splash
    • Wired
    • Actor Featurette
    • Infected
    • Colored AO
    • Camera Shake
    • Disco Ball
    • Hazy Lights
    • Melted World
    • Selective Color
    • Screen Fire
    • Haunted
    • Grid Cell
    • Lens
  • Recipes
  • Blueprint Interaction
  • Blending Modes
  • Changelog
  1. Home
  2. Docs
  3. Chameleon Post Process
  4. Blueprint Interaction

Blueprint Interaction

You can access Chameleon from other blueprints in a level, get and set variables from and to it. For this to work, you need to do the following;

Also, consider checking the official Unreal Engine documentation for the related information: Direct Blueprint Communications

 

Still stuck? How can we help?
Updated on 12.11.2018

Doc navigation

← RecipesBlending Modes →
Was this article helpful to you? Yes No

How can we help?

  • Home
  • Products
  • Open Source
  • Contact
  • Home
  • Documentation (Beta)
  • Multi-channel Signed Distance Field font generator for Unreal Engine 4
  • News
  • Videos
  • Projects
  • Preview
  • Cookies Policy

SUMFX by Volkan Sahin