01. Getting Started

Getting started with the Chameleon is as easy as placing a cube on your map.

After importing Chameleon to your project, you will see a new folder called “Chameleon” in your content browser. Inside, you can see the “Chameleon” blueprint. Just drag this blueprint and drop it on your map. You are ready!

While a newly placed Chameleon actor selected on your map, you can preview and set all of its effects by modifying the details window of Chameleon.

By default, Chameleon will act as global post-processing. You can change this setting by the “Chameleon Settings > Unbound” option.