Changelog

01-18-2021 – SharpText V1.4

  • SharpText is now a fully blueprint system, so it was converted from “code plugin” to “asset pack” in UE4 marketplace as well as in your launchers.
  • All previously available module functions are deprecated. Now you can use object reference and set its properties directly. For your changes to reflect, simply call Construct function of the SharpText.
  • New: Now you can use your custom materials.
  • Performance improvements.

01-03-2019 – SharpText V1.3

  • Fix: Engine crash on component property change in actor blueprint editor.
  • Fix: Wrong front-end version number of the plugin.
  • STFV Dissolve Block Scale property renamed as Block Scale.
  • Performance improvements on both CPU and GPU operations.

12-13-2018 – SharpText V1.2

  • Fixed bug where incorrect header directive was preventing a project from building.

11-15-2018 – SharpText V1.1

  • Fix: New fonts will now render correctly.
  • Fix: SetCharacterProperties blueprint function will now act properly.
  • The plugin is now 4.19 and 4.21 compatible.

10-04-2017 – SharpText V1.0

  • (Initial release)